: WARNING: icon paths for mod workshop-1640605863 (Craftable Marble) are not valid. : taskgrouplist: quagmire_taskset The Gorge : taskgrouplist: lavaarena_taskset The Forge : taskgrouplist: cave_default Underground : cDontStarveGame::DoGameSpecificInitialize() : THREAD - started 'WindowsInputManager' (29096) : GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.) : GL_RENDERER: ANGLE (NVIDIA GeForce RTX 2070 with Max-Q Design) : THREAD - started 'AsynTextureLoadthread' (55228) : THREAD - started 'AsynTextureLoadthread' (37988) : WindowsFirewall - Application already authorized : Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall. : THREAD - started 'Ping Job Thread' (55752) : Mounting file system databundles/scripts.zip successful. : Mounting file system databundles/images.zip successful. : Mounting file system databundles/bigportraits.zip successful. : Mounting file system databundles/anim_dynamic.zip successful. : Mounting file system databundles/fonts.zip successful. : Mounting file system databundles/shaders.zip successful. : Mounting file system databundles/klump.zip successful. : CurlRequestManager::ClientThread::Main() : PersistUserStorage is now APP:Klei//DoNotStarveTogetherReturnOfThemBeta/365386823/ : Don't Starve Together: 460494 WIN32_STEAM : PersistRootStorage is now APP:Klei//DoNotStarveTogetherReturnOfThemBeta/ If it's rather lengthy, simply break it up into several posts on here. "client_log.txt" from Documents\Klei\DoNotStarveTogether" Originally posted by drinkmetogrow:Copy/paste your game log and we'll be able to find out if there's an underlying issue. So i did everything here and it didnt seem to make a change i also observed that dont starve together is making other tabs go black and i think something is very wrong with it if its making my entire screen not just dont starve going black and destroying tabs. If doing all of the above doesn't correct the issue then copy/paste your game log here, so that we'll be able to look to see if there's another issue at hand. So try another world without caves and see if that fixes it. As caves require 2 separate servers to be running. If doing all of that doesn't help and you have caves enabled, chances are that could be the main cause. disabling "small textures" in the game settings menu enabling "netbook mode" in the game settings menu. a world without extra/creatures resources added in settings and/or turning some to less, or none. a smaller world size (above and below if caves are enabled).
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LDF Modes: Finder ~ chain, Compatibility ~ softĬhecking size. HARDWARE: ATMEGA328P 16MHz, 2KB RAM, 31.50KB FlashĭEBUG: Current (simavr) On-board (simavr) Verbose mode can be enabled via `-v, -verbose` option Processing uno (platform: atmelavr board: uno framework: arduino) Result obtained on the Raspberry Pi terminal with the example code for Arduino: $ platformio run -t upload & platformio device monitor To start the compilation, upload and serial monitor: platformio run -t upload & platformio device monitor The serial monitor is started with the following command: platformio device monitor Please visit documentation for the other options and examples Library options: dependencies, extra library storages Upload options: custom upload port, speed and extra flags Build options: build flags, source filter To compile and upload to the Arduino: platformio run -t upload Serial monitorĪdd the line “monitor_speed = 115200” to the project’s platform.ini file to use the serial monitor.Įxample for an Arduino Uno with serial communication at 115200 Bauds: PlatformIO Project Configuration File It may take some time depending on the connection and the type of Raspberry Pi. To compile, you must go to the PlatformIO project directory and enter the command: platformio runĭuring the first compilation for a card type, platformIO will download and install all the necessary libraries. It allows better management of the evolution of the code and of teamwork.Įxemple de code pour Arduino : #include "Arduino.h" This solution is the cleanest and most modern. – Edit source files on another computer and copy files via a “scp” command scp main.cpp Using a version manager (svn, git …) – Edit source files directly on the Raspberry Pi via SSH using a terminal editor (vim, nano …) nano src/main.cpp There are several solutions to edit the source code of the Arduino program. The default main source file is: src/main.cpp The “platformio boards” command returns the list of boards supported by PlatformIO Arduino source code If necessary you can replace “uno” by the name of the card used. PlatformIO project initialization: platformio init -b uno mkdir ~/ArduinoProject & cd ~/ArduinoProject Therefore, it is possible to automatically generate pre-configured projects by specifying the name of the card.įirst you need to create a directory for the Arduino program project. Toolchains and build / download scripts are installed seamlessly. PlatformIO contains a database with configurations for many on-board boards. Installation of PlatformIO Core on the Raspberry PI: sudo python3 -m pip install -U platformio PlatformIO project creation Otherwise enter the following command: sudo apt-get install python3 python3-pip Installing PlatformIO Core on Raspberry Piįirst, you must connect to the Raspberry PI via SSH: ssh so, Python3 and pip must be installed. It is helpful to have some knowledge of using linux from the command line, Arduino programming, and how to use PlatformIO. The control computer must have an SSH client (Windows: MobaXterm, PuttY … / Linux: ssh command / OSX: ssh command) A working Arduino is connected to a USB port on the Raspberry. Python3 and pip must be installed on the Raspberry. The rest of this article assumes that you have a Raspberry Pi operational in SSH and accessible via Ethernet / Wifi. You must use an editor on terminal or use an editor on another computer. We will see how to proceed with a Raspberry Pi without a graphical interface with SSH access (Indispensable when using Raspberry Pi zero for example). Indeed in our case we will work in a remote way. The main difference is in the editor and the management of source files. If you are already using PlatformIO with VScode, you will not be confused. One of the best advantages of this solution is the compatibility with many onboard microcontroller boards (AVR, STM32, ESP …). In this article we will see how to program an arduino with a Raspberry Pi via SSH using the PlatformIO Core command line tool. In this configuration, it is necessary to program the Arduino directly from the Raspberry Pi. The Raspberry realizes the advanced application part of a project (interface, connectivity, advanced program …). It can also serve as fully programmable device. The arduino allows to interface with different systems (sensor, module, driver …). It is very interesting to pair an Arduino on a Raspberry Pi. |
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